﻿using UnityEngine;
using System.Collections;

public class GameArea : Object {

	public static GameArea CurrentArea;

	public int AreaWidth = 20;
	public int AreaHeight = 20;
	public int Seed = 0;

	// Use this for initialization
	void Awake() {

		CurrentArea = this;

		if (Seed == 0) {
			Seed = Random.Range(0, int.MaxValue);
		}
	}


	// Update is called once per frame
	void Update () {
	
	}
}
